Living by the Newspaper Titles
Sunday, 19 February 2012 by Christian

Living By The Newspaper Titles

After the success of our BAFTA award winning titles for Living by the Book, production company Cwmni Da commissioned us at Dinamo to make a title sequence for the follow-up show Living by the Newspaper (Byw yn ol y Papur Newydd in Welsh). This time exploring how Welsh people lived in the 1920s we wanted to keep a similar style to the first series titles, but update it to include silent movies and the more modern transport of the time. We shot presenters Bethan and Tudur against greenscreen taking part in various ’20s activities, which I then composited using After Effects. I then used photos provided by Cwmni Da, and some we took of Penarth Pier to build the newspaper editor’s desk and the paper itself. The train was modeled in Maya by Dan McCarthy and animated & rendered by Llyr Williams.

Iconicles
Sunday, 19 February 2012 by Christian

Iconicles VFX Reel

Long overdue, here’s a VFX and animation reel showing the work of many talented artists for Cbeebies show Iconicles, on which I was VFX Supervisor. The 26-episode series featured inventor and explorer Nat (Gavin Stenhouse), who has build a portal to another world called the Iconiscreen. Through the screen Nat is able to watch the adventures of the animals that live there, and invites some of the creatures to visit. All the work was done at Dinamo Productions, with my VFX team tasked with developing, animating and compositing the five CG creatures that had to speak and fully interact with our lead actor and the huge Iconicarium set. A mammoth task, we delivered 3,043 VFX shots for the series over a six month post-production period. Character and CG Iconiscreen build, rig and animation was done using Maya, with Photoshop for texturing, and all compositing was done using After Effects CS5. I put this reel together to show off the brilliant work done by the whole Dinamo CG and VFX team.

The series was produced by Alan Dewhurst, for Exec Producers Vanessa Chapman and Lucy Murphy at Create Media Ventures/Iconicles Ltd. Richard Bradley directed the live-action, and Dino Athanassiou directed the CG animation with Romano Marenghi supervising.

BAFTA Success!
Tuesday, 31 May 2011 by Christian
BAFTAs 2011

Llyr, Me and Ro with our BAFTA!

I’m delighted to announce that Dinamo Productions won a Welsh BAFTA award for Best Titles! I was at the ceremony on Sunday 29th May, to accept the award with my boss Owen, and my two main CG guys Romano and Llyr. A great night was had by all, with gallons of free champagne – just the ticket as it was technically a third-night extension to Llyr’s stag weekend – and a smattering of Welsh celebrities thrown in for good measure.

Check out the titles here!

Living By The Book Titles
Saturday, 26 March 2011 by Christian

Living By The Book Titles

Last year I worked on this title sequence for S4C programme Living By The Book (or Byw Yn Ol Y Llyfr to give it its Welsh title). Presenters Tudur Owen and Bethan Gwanas had to experience life according to the rules laid out in a Welsh Victorian handbook. We were tasked with creating a title sequence that represented both the Middle-class Victorian era, and the book that featured throughout. The opening shot was created entirely in After Effects using photographs and elements created from scratch. I handled all of the compositing and 2D graphics in After Effects, while the CG elements (paper street, houses & train) were made by Llyr Williams and Romano Marenghi, my colleagues at Dinamo Productions.

The sequence was so successful we’ve been commissioned to produce another for the show’s follow-up due later this year.

UPDATE! We’ve been nominated for a Welsh BAFTA for this title sequence! The ceremony is on 29th May, so fingers crossed for a good result!

10 New Features After Effects Needs (Part 1)
Saturday, 15 January 2011 by Christian

Could this be After Effects CS6?

I’m an After Effects user, and have been since version 6.5, when I taught myself visual effects to help my friend out with his film. I’ve since used it day-in-day-out in my VFX career, and for all my personal VFX and motion graphics projects. I’ve also dabbled in a number of other compositing programs such as Nuke and Fusion and it’s during those experiences that I sometimes feel After Effects is a few steps behind the competition when it comes to the features it offers compositors. I’m not alone. Just visit the After Effects user-to-user forums and check out the After Effects Wishlist thread and you’ll see a ton of AE users all with great ideas for new features they’d like to see implemented.

Don’t get me wrong – After Effects is an amazing program; there’s nothing else out there that is quite as geared up for both compositing and motion graphics, and it’s layer-based approach to working gives editorial-level control over timing. There are people who’d like to see AE become a node-based compositor. Not me – I think that would make it a completely different program, which would alienate large numbers of the userbase. The features I’m suggesting here I’ve tried to keep within the realms of reality, such that if they were implemented in CS6 or CS7 they would maintain backwards compatibility with older projects.

Adobe seem to be making a point of really listening to their users at the moment either through their various Twitter and Facebook accounts, but it would be remiss of me not to mention Adobe’s feature request form as the official way of putting your ideas forward. I’ve made an official feature request for all of the features I’m describing here, so fingers crossed that one or more of them will find their way into After Effects over the next couple of versions.

So here are numbers 1-to-5 of my top 10 features After Effects needs!

1) Per-Vertex Feathering of Masks

What?

After Effects CS5 saw the introduction of the Roto Brush, a very cool tool for giving you a head-start on the painful journey of rotoscoping. From my limited experience of it, it’s certainly very impressive tech, but this is a roto improvement at a more basic level.

A long-time feature of Nuke and Fusion, the ability to set the amount of feathering per vertex is a must for the next version of After Effects.

Why?

Sometimes you want to have a mask that’s sharp on one side and heavily feathered on the other. A recent example saw us adding some shadowing to an actor’s face – the profile of his face needed a sharp edge, but the soft shadow required a lot of falloff. Per-vertex feathering would give this control using a single mask. Yes, you can buy RE:Vision Effects’ PV Feather plugin but I strongly feel this should be built into AE’s native masks. Besides the plugin doesn’t work on Adjustment layers, which is where a feature like this would be very useful.

How?

CTRL+dragging on a vertex point could be the way to unlock the feather hull, with a per-mask interpolation type (linear, ease-in, ease-out, etc.). The existing Feather control would feather the mask as a whole, with any per-vertex feathering compounding the effect.

2) Flexible Processing Per-Layer

What?

Allow masks and effects to be mixed-up, and grouped in layers (This and the next two features are all companions of sorts. If they could all be implemented it would revolutionise the program, whilst keeping it very much After Effects!).

Why?

Currently After Effects forces an order of operations on its layer processes: Masks, effects, transform, Layer Styles. This is quite restrictive and in many cases forces precomposing to change the order of operations. Say, for example you’ve got a Fractal Noise effect on a layer that you want to blur heavily but cut out with a sharp mask. Currently, as masks are processed first, any blur effect will blur the masked edge so you’d have to precomp your Fractal Noise & blur and mask the precomp layer. Annoying! Solution? Drag the mask below the effects!

At the moment, of course, After Effects is very neat & tidy – you know exactly where everything will be within a layer. If this restriction were to be relaxed then you’d lose that order, but just think of the possibilities!

How?

Working the same as it does now, but allowing masks to be dragged from their default position to inbetween or below any effects in the layer. Things could be kept neat by introducing groups, which serve no other purpose than for organisational purposes, along with a master on/off switch for that group. And to top it all, provide a mini-UI for visualising & editing the processing order of effects & masks on the layer (kind of like the flowchart view but for layer processes). I’m quite happy for Transform to remain at the bottom of the processing stack, after all, there’s the Transform effect if I want to change the order (though while we’re talking about it, how about making the Transform effect 32-bit, and offer a few alternate filtering modes..?).

3) Mask Grouping and Transforms

What?

Expanding on the previous feature, allow multiple masks to be grouped together logically, including nested groups, and give each mask (and group) its own optional transform control, similarly to how Shape Layers work.

Why?

By adding transform parameters that would at least give us the option of moving a mask as a whole via expressions. Grouping masks will allow simple and identical transforms of masks in fewer steps, and keep things organised during heavy roto sessions.

How?

Masks are already grouped together by default, however this group should be able to be renamed, and other groups created separate to, or nested within it. An “Add” menu (like Shape Layers) would be used to create new groups, and add transform controls. Within the layer you’d drag and drop masks into their respective groups. Also, masks shouldn’t necessarily need to be part of a group.

4) Layer Groups

What?

Group one or more layers together for organisational purposes, and for pre-processing without having to precompose.

Why?

Photoshop has provided layer groups for master manipulation of multiple layers for a few versions now, and being able to group a series of contiguous layers within an AE comp would be, in my humble opinion, one of the most powerful new features Adobe could offer After Effects users. A group of layers would become a super-layer, essentially a nested precomp within the main comp. Let’s look at the potential benefits:

  • No need to leave the comp to edit effects and timings of the grouped layers
  • They would be processed like precomps (i.e. before non-grouped layers) so their output could drive compound effects in other layers in the same comp. In fact, by grouping a single layer with, for example, a Fractal Noise effect, thus forcing its pre-processing, this could mean the end of precomposing altogether for driving compound effects!
  • A group transform would mean simple move, scale & rotate of multiple layers without parenting or precomposing
  • Collapse the group to keep things neat and tidy in your master comp, and turn all layers in the group on and off with a single swich

Of course I’m not proposing this as a replacement for precomps, as they’re useful for many things including reusing elements.

How?

Create a new group using Layer->New->Layer Group, then drag the layers you want into the group in the timeline. Grouped layers would be indented, and their label colour would also feature the label colour of the group. As they would behave like nested precomps, a layer group would share all of the switches and modes of regular layers. How far this could be taken (adding effects to groups, nesting groups) is up to Adobe!

5) Native Multi-channel/OpenEXR Integration

What?

Use from EXR & Photoshop files, and create, new channels in comps for use further down the line.

Why?

Adobe currently provide fnord’s EXtractoR plugin for accessing OpenEXR channels. Whilst I applaud Adobe for bringing this functionality to AE users as part of the standard install, I wish they would develop something completely native to the program that goes a bit deeper. The problem isn’t the speed, but more the execution. For starters I’d like to see support for more than the standard 4 channels (RGBA) throughout the application rather than solely at layer-only. Creating new channels from layers is also a must when dealing with multi-channel projects. For example, you might have a comp with multiple layers making up single matte, but each layer deals with something separate in the shot. Later on you might want to reuse those layers in another comp, which is where such a feature would work wonders.

How?

By default comps should be RGBA only but if a multi-channel layer is inserted into a comp there should be the option to add one or more of those channels to the comp’s output via a Channel Manager dialog. Similarly for any of the standard RGBA channels from regular layers, which could be turned into new, custom output channels. If that comp then becomes a layer in another comp, its output channels will be available to effects applied to it. Extra channels should be accessed via a modified version of the Shift Channels effect to keep things properly integrated.

Here’s my mocked up all-new Shift Channels effect!
Notice the new Channel Layer dropdown, which lets you choose a specific render pass (left) or channel group, like RGBA or HSL (right).

Coming soon, part two, featuring suggested improvements to the 3D environment, colour correction and more.

Exit Wounds
Tuesday, 12 October 2010 by Christian

Please take 20 minutes or so to check out Exit Wounds, the first short film by my friends Matt Bowdler (who directed) and Ben Manning (who stars). This two-hander, also starring Persia Lawson, tells the tale of a kidnapping where everything isn’t quite as it seems. Matt also composed and produced all the music in the film under the pseudonym The Unfinished, and you can hear more of his music accompanying my own showreel! Earlier on this year I advised Matt on the technical intricacies of getting the film graded in After Effects, and was rewarded not only with the aforementioned showreel tune, but a credit on the film! You can watch it over at Vimeo.

Recent Things
Sunday, 15 August 2010 by Christian

I’ve been quiet of late, but have a few things of note to talk about. First is that I’m now Head of Visual Effects at Dinamo Productions! The Powers-That-Be asked me to take on the role to supervise the VFX our up-coming kids TV show Iconicles, as well as the post-production on the third (and final) series of Grandpa in my Pocket. Not much has changed though, as I’ve been at Dinamo, albeit in a freelance capacity for two years anyway, so I may still be able to find the time for other projects. Speaking of which, I’ve also been moonlighting on Ultramarines for Good Story Productions here in Cardiff Bay, as a compositor and grading artist. The film, which is due to be completed any day now, is a full CG feature based on Games Workshop’s Warhammer 40,000. More on that when it is released.

Grandpa in my Pocket
Wednesday, 10 March 2010 by Christian
Grandpa in my Pocket

Grandpa in my Pocket

My second major project at Dinamo Productions was working on the second series of Grandpa in my Pocket for Adastra Creative and Cbeebies. I supervised the main studio shoot for many of the 26 episodes, then worked in the Dinamo team compositing the visual effects.

The miniature Grandpa character was either played by actor James Bolam filmed on a greenscreen stage, or as a full CG character made in 3D Studio Max and Zbrush by Romano Merenghi and Llyr Williams, the awesome 3D guys at Dinamo. All compositing was done using After Effects over an eight week period; with only three full-time compositors and two assistant compositors, we averaged one episode each per week. In total we composited 1050 shots, over 750 of which were greenscreen shots.

The series is currently being shown on Cbeebies. To see some of my work, check out my showreel.

Cine 8 Ident
Thursday, 18 February 2010 by Christian

Cine 8 Ident

I was recently commissioned by Croydon-based wedding film company Cine 8 to produce this ident. As their name suggests, they shoot mainly on Super 8 to produce unique vintage-look 10-minute films. Using a piece of their own footage I recreated a Super 8 print strip in After Effects and simulated it being projected in the background. I also designed the end logo.

Although the finished piece was delivered in HD 16:9 (Cine 8 also shoot in HD), it was designed to work within the 4:3 ratio of the Super 8 frame.

Smarta Ident
Thursday, 18 February 2010 by Christian

Smarta Ident

I responded to a Shooting People advert from Business support website smarta.com, who wanted a short animated ident made for their growing online video library. After designing a number of options, Smarta settled on the neon version above, which segues into their clean logo on white.

The end piece was delivered in HD. It was made in After Effects, using Trapcode Particular for the spark effects.